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Full Walkthrough:
- pick up candle and panel, turn right
- pick up stick, turn right
- pick up 2nd panel
- drag one panel to the other one and keep dragging it until you get fire
- use fire on candle, turn left
- use burning panels on skull three times
- pick up crown, skull, and panels
- turn right twice, pick up rope and knife
- turn left, use rope on mirror, use knife on leftover rope
- use rope on mirror again, use knife on leftover rope
- use crown in the middle of mirror, turn it a couple of times, pick it up again
- drag knife over the stones below mirror to reveal letters
- use stick to smash mirror. pick up card
- click on crown and click on red gem
- turn right, pick up stone
- turn right, pick up another card
- pick up cloth and drag it over the armor until it shines
- click on armor and you should see a spinning wheel
- now open the door next to the levers: click brick to the right of door and set it to 1, then spin the wheel until number 2 in the center points left or right, then set the top lever in that direction, next set brick to 2 and do the same thing with the next lever (pointer on the wheel is always the 2 in the center), levers 1-4 go from top to bottom
- click on door to open it, be careful with the skeleton or it bites off your fingers
- pick up card behind door and use skull on skeleton
- manufacture a hammer by combining stick, stone, and rope
- use hammer on door 3 times and pick up 5 nails
- drag the pieces of the door to the right and use nails and hammer to make an easel
- pick up easel and put it on front of skeleton
- drag down handcuffs and put knife in spot on doorframe to keep it down
- turn left and pick up another card
- use crown again and click yellow
- use hammer on knight to get blue and red pill
- go back to the red location
- use red pill on panels and drag them to the skeleton
- the skeleton grows hair, put hat from the lower left on skeleton*s hair
- drag hammer and panels over handcuffs to charge these two items
- push in brick with numbers now and retrieve white gem
- drag white gem onto crown and you can go to the next location
- burn throne with candle and pick up brush
- pick up the two pictures by clicking on them repeatedly
- turn left, pick up card behind knight, turn left
- from haystack, pick up set of colors and a card
- also pick up the rightmost haystack of the second row from the top
- turn left and rub the knight with that haystack for at least 30sec
- a key falls to the floor, pick it up
- return your haystack and now pick up the middle haystack from the third row
- go back to red gem location
- give paint set to skeleton
- give him both paintings consecutively and he will modify them
- pick them back up and go to white location again
- turn left and put both paintings on the wall, to the left and right of the lion
- pick up green gem and go to the green location
- push all sticks and pull lever on the left
- pick up card and straw
- open cupboard with the key and pick up two cards and a key
- that last key opens the aquarium
- while at the aquarium, pick up a card behind the right painting
- put your current haystack into the aquarium
- use your remaining panels and drag them through the hay covering the water
- if you do it long enough, an orange stone will sink
- now use hammer on aquarium and pick up orange gem
- travel to the orange location and click the following 4 zodiac signs: virgo on the upper row, libra on the lower row and the two signs that are to the immediate left of those two, which is a sagittarius and a scorpio
- these 4 orange circles form a square, use hammer right in the middle of that square, around the "V" that is inbetween the blue "I" and the green "II"
- you should see a safe with three symbols on top and three letters below
- the letters correspond to the colors of the numerals Yellow, White, Green, Blue, Red
- the colored roman numerals in the room are
two yellow numbers (3-7)
three white ones (6-5-4)
four green (4-2-6-7)
five blue (5-8-1-10-9)
six red ones (9-5-7-2-3-4)
- meaning of the symbols
*Sigma* means sum up the numbers of the corresponding color
*arrow up* means take the highest number of that color
*arrow down* means take the lowest number of that color
*=* means take the amount of numbers of that color
- figure out your 3-number code and type it in
- then press the the lower part of the safe
- pick up a card
- now go to the white location and put the straw into the mug of the drunken skeleton
- pick up card and scroll, you should have all 12 cards now
- go to green location
- put scroll on the table and read it, the back of the scroll is more interesting
- when you see the scroll on the table, click it at the middle right and drag it to the left, this should turn it around
- read the names of four explorers from the left to right (nevermind that they are in two different lines, read them from left to right)
- each explorer has a corresponding direction, here are some
Marco Polo SE
Columbus W
Amundsen S
Barents N
Gama SE
Drake W
Nansen N
Cortez W
Venetus SE
Tasman SE
- now go to the cupboard and enter these directions in order into the different compasses, use the charged hammer to change directions there
- if you did it correctly, a board comes down, and you can pick up a brain
- go to white location
- use hammer on skull at the doorway (where throne used to be)
- now you can insert brain, close skull again, and click the skull
- you will be asked a question, probably a too difficult one
- so retrieve brain again, and use hammer on it twice to make it smaller
- insert brain now and click the skull again, it will ask you an easier question
- answer "2 + 2 = ?" by 4, the skeleton will raise its arm, you would like to go through but it won*t quite let you
- turn right and put all cards into the frame
- solve the jigsaw puzzle, not too difficult
- finished with the puzzle, click the frame and read off a 4-digit number at the bottom
- go to the yellow location and type in that 4-digit code above the door
- get ticket, this is what the skeleton wants to let you pass
- go back to white location and face skeleton by the doorway
- first make sure that he grows horns; put blue pill between panels and drag that to the skeleton
- put ticket between horns
- click skull to answer his question again
- click forward, you will be allowed to pass this time
- free? not yet! gates block the way
- pick up blue gem
- use blue gem on crown and you are done
Thanks to the game creator and to all the people that have contributed to this walkthrough.
Walkthrough by Antunes