Dr. Metoro Walkthrough:

1) Move Up, Up, Down, Left, Left and Up.
2) Click on Green button and enter room.
3) Turn left and move to the drawers on the left side. One is locked but the other has a 'spoon' inside. Take it.
4) Go to the bookcase and take the 'batteries' (lower right) and look at the paper with a note on it (left middle).
5) Go to the standalone desk and take the 'silicon-A' and the 'cup'.
6) Open the drawers and take the 'birdfood' and 'screwdriver'.
7) Now go to the bird stand and put the 'birdfood' in the holder.
8) Turn around and face the entrance door and click the panel on the left. Take the 'flashlight'. Now click the panel on the right to close the doors. Move the ladder infront of the doors.
9) Click the grate above the door and use the 'screwdriver' on the screws.
10) Move back and put the ladder back where it was originally and open the doors again.
11) Face the birdstand and turn around to the doors again and a parrot will enter the room.
12) Turn back to the parrot, and look at its feet. Take the 'key'.
13) Now use the 'key' on the locked drawer from earlier and take the 'silicon-B'.

NOTE: To combine in this game you musn't be close(zoomed in) to any objects.

14) Now, as the note earlier said, the ratio of mixture is A-10:B-1.
15) Move to the center of the room and click on the 'cup'. Now click on 'silicon-A' TEN times and 'silicon-B' ONCE.
16) Now click on the 'spoon' and the mixture should be filled in the 'cup'.

NOTE: If you screw it up, you have to start the game again (I think) as the mixture is wrong, but I haven't tried to see if you can still get a 10:1 ratio at higher levels.

17) While you are here, click on the 'flashlight' and then the 'batteries' to combine them.
18) Now move to the handprint mold and use the 'cup' on it. It will take a few minutes to dry so leave it and move onto other things for the time being.
19) Click the 'flashlight' on and move into the dark area behind the door.
20) Turn left and move straight and take the 'ID-card' on the floor. Head back into the room.
21) Click on the chessboard. Turn it on. (This is the annoying part if not done correctly).
22) A-Move left tower to 4th square from top-left(directly up) B-Move Queen 3 steps up C-Move right tower 2 places right D-Move Queen 1 place diagonally North-East. Checkmate! Note down the 'code' (35651877).
23) Go back to the Mold and take the 'handprint'.
24) Now you have the 'ID-card', 'handprint' and the 'code'. Move to the security door.
25) Use the 'ID-card' on the swiper. Enter the 'code' and press enter. Use the 'handprint' on the panel.
26) Head out the door!

Another walkthrough:

first u r in the dark
then u have to move around in it (right,rightl), and look carefully on the screen for a little green dot and then click on it and ull see a room go into it then click on all the drawrs and get the stuff which is bird seeds, spoon, screwdriver, cup, and at the top of the drawr click on the silicone (green can) and get everything u cant pick up then click on the chess thing in the middle press the green button a chess board comes up first click on the rook (the one that looks like a castle at the top) move it all the way at the top then the queen (the one with the four circles at the top) move it 3 spaces up next to the rook thenmove the rook all the way to the right then move the queen diagnoly right 1 space CHECKMATE u win then copy down the code (35651877) then go to the bird stand and put the bird food in there then go to the book case and find the batteries theyre in the far right side at the bottom shelf then go to the elevator where the ladder is DONT go into the elevator ull get lost CLick on the red dot on the right side the door will close be sire u put in the bird food then click on the ladder and put it in the middle of the door clime up on the ladder to do that click on the vent above it then take ur screwdriver and unscrew the srews all four of them the click on the darkness then come down wait for the bird to come out it might scare u a bit be sure that u put in the bird food then go to the bird click on its leg the right one u see a lil key take it now go to the locked drawr then get the silicone b now take the cup and put in the silicone a in the cup and be sure u put it in ten times ull see a number where the words are ull se numbers then put in silicone b and mix it with the spoon and pour it in the hand mold (the gray rock) then open then go to the elevator and at the left side theres a flashlight get it put the batteries in it now take the ladder and put it at the side and open the elevator turn on the flashlight and get in now go left and up ull see a little paperthing its the id now take it and go down and left and go back into the room go to the other room click on the green thing slide the card, type in 35651877 and press enter then take the silicone hand and put it in the black square and u r done and u r welcome.